Kratos' Broken Oath: A Bond to Ares
Kratos, the iconic protagonist of the God of War series, is a character deeply marked by his tragic past. Central to his character arc is the breaking of a blood oath he made to the god of war, Ares.
The Blood Oath
In the prequel game, God of War: Ascension, we delve into Kratos' origin story and the events that transformed him from a revered Spartan general into a vengeful ghost. Bound by a blood oath to Ares, Kratos becomes a formidable warrior, unquestioningly serving the god of war. This pact was a deal made in desperation, a bargain for survival and power.
The Betrayal and Its Consequences
The tragic turning point arrives when Kratos, under Ares' manipulation, unwittingly sacrifices his family in a ritual. This horrific act shatters his world and ignites a burning desire for vengeance. Realizing the depths of Ares' deception, Kratos breaks free from the chains of his blood oath.
The Aftermath and Redemption
Breaking the blood oath is not without consequences. Kratos is haunted by the ghosts of his past, tormented by the Furies, the embodiments of vengeance. His journey to redemption becomes a central theme throughout the God of War series.
The Significance of the Oath
The broken oath serves as a catalyst for Kratos' transformation. It is the driving force behind his relentless pursuit of vengeance against the gods. The trauma of this event shapes his character, making him a complex and tragic figure.
The Impact on the Series
The breaking of the blood oath is a foundational element of the God of War narrative. It sets the stage for the entire series, establishing Kratos as a anti-hero driven by a thirst for revenge. The repercussions of this act echo through subsequent games, influencing his relationships with other gods and his overall character development.
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Conclusion
Kratos' broken oath to Ares is a pivotal moment that defines his character and sets the stage for the epic saga that unfolds throughout the God of War series. It's a testament to the power of storytelling and character development in video games.